5.20. textureReference Struct Reference
[Data types used by CUDA Runtime]
CUDA texture reference
Public Variables
- enumcudaTextureAddressMode addressMode[3]
 - struct cudaChannelFormatDesc channelDesc
 - enumcudaTextureFilterMode filterMode
 - unsigned int maxAnisotropy
 - float maxMipmapLevelClamp
 - float minMipmapLevelClamp
 - enumcudaTextureFilterMode mipmapFilterMode
 - float mipmapLevelBias
 - int normalized
 - int sRGB
 
Variables
- enumcudaTextureAddressModetextureReference::addressMode[3] [inherited]
 - 
                           
Texture address mode for up to 3 dimensions
 - struct cudaChannelFormatDesctextureReference::channelDesc [inherited]
 - 
                           
Channel descriptor for the texture reference
 - enumcudaTextureFilterModetextureReference::filterMode [inherited]
 - 
                           
Texture filter mode
 - unsigned int textureReference::maxAnisotropy [inherited]
 - 
                           
Limit to the anisotropy ratio
 - float textureReference::maxMipmapLevelClamp [inherited]
 - 
                           
Upper end of the mipmap level range to clamp access to
 - float textureReference::minMipmapLevelClamp [inherited]
 - 
                           
Lower end of the mipmap level range to clamp access to
 - enumcudaTextureFilterModetextureReference::mipmapFilterMode [inherited]
 - 
                           
Mipmap filter mode
 - float textureReference::mipmapLevelBias [inherited]
 - 
                           
Offset applied to the supplied mipmap level
 - int textureReference::normalized [inherited]
 - 
                           
Indicates whether texture reads are normalized or not
 - int textureReference::sRGB [inherited]
 - 
                           
Perform sRGB->linear conversion during texture read