5.18. cudaTextureDesc Struct Reference
[Data types used by CUDA Runtime]
CUDA texture descriptor
Public Variables
- enumcudaTextureAddressMode addressMode[3]
 - float borderColor[4]
 - enumcudaTextureFilterMode filterMode
 - unsigned int maxAnisotropy
 - float maxMipmapLevelClamp
 - float minMipmapLevelClamp
 - enumcudaTextureFilterMode mipmapFilterMode
 - float mipmapLevelBias
 - int normalizedCoords
 - enumcudaTextureReadMode readMode
 - int sRGB
 
Variables
- enumcudaTextureAddressModecudaTextureDesc::addressMode[3] [inherited]
 - 
                           
Texture address mode for up to 3 dimensions
 - float cudaTextureDesc::borderColor[4] [inherited]
 - 
                           
Texture Border Color
 - enumcudaTextureFilterModecudaTextureDesc::filterMode [inherited]
 - 
                           
Texture filter mode
 - unsigned int cudaTextureDesc::maxAnisotropy [inherited]
 - 
                           
Limit to the anisotropy ratio
 - float cudaTextureDesc::maxMipmapLevelClamp [inherited]
 - 
                           
Upper end of the mipmap level range to clamp access to
 - float cudaTextureDesc::minMipmapLevelClamp [inherited]
 - 
                           
Lower end of the mipmap level range to clamp access to
 - enumcudaTextureFilterModecudaTextureDesc::mipmapFilterMode [inherited]
 - 
                           
Mipmap filter mode
 - float cudaTextureDesc::mipmapLevelBias [inherited]
 - 
                           
Offset applied to the supplied mipmap level
 - int cudaTextureDesc::normalizedCoords [inherited]
 - 
                           
Indicates whether texture reads are normalized or not
 - enumcudaTextureReadModecudaTextureDesc::readMode [inherited]
 - 
                           
Texture read mode
 - int cudaTextureDesc::sRGB [inherited]
 - 
                           
Perform sRGB->linear conversion during texture read