// This work is licensed under the Creative Commons Attribution-ShareAlike 3.0 Unported License. // To view a copy of this license, visit http://creativecommons.org/licenses/by-sa/3.0/ or send a // letter to Creative Commons, 444 Castro Street, Suite 900, Mountain View, California, 94041, USA. // Persistence Of Vision raytracer version 3.5 sample file. // File by Dan Farmer // Specular values demonstration #version 3.6; global_settings { assumed_gamma 2.2 } #include "colors.inc" #include "stdcam.inc" #declare S = clock; #declare Font="cyrvetic.ttf" text{ ttf Font concat("specular=",str(S,1,1)),0.1,0 rotate<0,-5,0> scale <1.25, 1.5, 4> translate <-3.25, 0.5, -1> pigment { rgb <1, 0.5, 0.2> } finish { specular S roughness 0.1 } } sphere { <-1.0, 0.4, -2.9>, 0.4 pigment { LimeGreen } finish { specular S roughness 0.1 } }