#include "colors.inc" #include "shapes.inc" #include "stones.inc" #include "komuro.inc" camera { location <5,5,-10> look_at <0,0,0> angle 20 } light_source { <0,10,-10> color White } object { text { ttf "crystal.ttf", "abc", 1, 0 } texture { T_Stone12 } } object { XYZaxis }