#include "colors.inc" #include "shapes.inc" #include "komuro.inc" camera { location <10,5,-10> look_at <0,0,0> angle 20 } light_source { <-3,10,-10> color 1.5 * White } object { XYZaxis } #declare Kara = -6; #declare Made = 6; #declare T = Kara; #while (T < Made) #declare X = cos(T*pi); #declare Y = sin(T*pi); #declare Z = T / 3; object { Sphere pigment { color Green } scale 0.15 translate } #declare T = T + 0.02; #end