// int Enum Pattern - has severe problems! public static final int SEASON_WINTER = 0; public static final int SEASON_SPRING = 1; public static final int SEASON_SUMMER = 2; public static final int SEASON_FALL = 3;This pattern has many problems, such as:
int
you can pass in any other int value where
a season is required, or add two seasons together (which makes no
sense).SEASON_
) to avoid
collisions with other int enum types.switch
statements.
In 5.0, the Java™ programming language gets linguistic support for enumerated types. In their simplest form, these enums look just like their C, C++, and C# counterparts:
enum Season { WINTER, SPRING, SUMMER, FALL }
But appearances can be deceiving. Java programming language
enums are far more powerful than their counterparts in other
languages, which are little more than glorified integers. The new
enum
declaration defines a full-fledged class (dubbed
an enum type). In addition to solving all the problems
mentioned above, it allows you to add arbitrary methods and fields
to an enum type, to implement arbitrary interfaces, and more. Enum
types provide high-quality implementations of all the
Object methods. They are Comparable and
Serializable, and the serial form is designed to withstand
arbitrary changes in the enum type.
Here is an example of a playing card class built atop a couple
of simple enum types. The Card
class is immutable, and
only one instance of each Card
is created, so it need
not override equals
or hashCode
:
import java.util.*; public class Card { public enum Rank { DEUCE, THREE, FOUR, FIVE, SIX, SEVEN, EIGHT, NINE, TEN, JACK, QUEEN, KING, ACE } public enum Suit { CLUBS, DIAMONDS, HEARTS, SPADES } private final Rank rank; private final Suit suit; private Card(Rank rank, Suit suit) { this.rank = rank; this.suit = suit; } public Rank rank() { return rank; } public Suit suit() { return suit; } public String toString() { return rank + " of " + suit; } private static final List<Card> protoDeck = new ArrayList<Card>(); // Initialize prototype deck static { for (Suit suit : Suit.values()) for (Rank rank : Rank.values()) protoDeck.add(new Card(rank, suit)); } public static ArrayList<Card> newDeck() { return new ArrayList<Card>(protoDeck); // Return copy of prototype deck } }The
toString
method for Card
takes
advantage of the toString
methods for
Rank
and Suit
. Note that the
Card
class is short (about 25 lines of code). If the
typesafe enums (Rank
and Suit
) had been
built by hand, each of them would have been significantly longer
than the entire Card
class.
The (private) constructor of Card
takes two
parameters, a Rank
and a Suit
. If you
accidentally invoke the constructor with the parameters reversed,
the compiler will politely inform you of your error. Contrast this
to the int
enum pattern, in which the program would
fail at run time.
Note that each enum type has a static values
method
that returns an array containing all of the values of the enum type
in the order they are declared. This method is commonly used in
combination with the for-each loop to
iterate over the values of an enumerated type.
The following example is a simple program called
Deal
that exercises Card
. It reads two
numbers from the command line, representing the number of hands to
deal and the number of cards per hand. Then it creates a new deck
of cards, shuffles it, and deals and prints the requested
hands.
import java.util.*; public class Deal { public static void main(String args[]) { int numHands = Integer.parseInt(args[0]); int cardsPerHand = Integer.parseInt(args[1]); List<Card> deck = Card.newDeck(); Collections.shuffle(deck); for (int i=0; i < numHands; i++) System.out.println(deal(deck, cardsPerHand)); } public static ArrayList<Card> deal(List<Card> deck, int n) { int deckSize = deck.size(); List<Card> handView = deck.subList(deckSize-n, deckSize); ArrayList<Card> hand = new ArrayList<Card>(handView); handView.clear(); return hand; } } $ java Deal 4 5 [FOUR of HEARTS, NINE of DIAMONDS, QUEEN of SPADES, ACE of SPADES, NINE of SPADES] [DEUCE of HEARTS, EIGHT of SPADES, JACK of DIAMONDS, TEN of CLUBS, SEVEN of SPADES] [FIVE of HEARTS, FOUR of DIAMONDS, SIX of DIAMONDS, NINE of CLUBS, JACK of CLUBS] [SEVEN of HEARTS, SIX of CLUBS, DEUCE of DIAMONDS, THREE of SPADES, EIGHT of CLUBS]
Suppose you want to add data and behavior to an enum. For example consider the planets of the solar system. Each planet knows its mass and radius, and can calculate its surface gravity and the weight of an object on the planet. Here is how it looks:
public enum Planet { MERCURY (3.303e+23, 2.4397e6), VENUS (4.869e+24, 6.0518e6), EARTH (5.976e+24, 6.37814e6), MARS (6.421e+23, 3.3972e6), JUPITER (1.9e+27, 7.1492e7), SATURN (5.688e+26, 6.0268e7), URANUS (8.686e+25, 2.5559e7), NEPTUNE (1.024e+26, 2.4746e7), PLUTO (1.27e+22, 1.137e6); private final double mass; // in kilograms private final double radius; // in meters Planet(double mass, double radius) { this.mass = mass; this.radius = radius; } public double mass() { return mass; } public double radius() { return radius; } // universal gravitational constant (m3 kg-1 s-2) public static final double G = 6.67300E-11; public double surfaceGravity() { return G * mass / (radius * radius); } public double surfaceWeight(double otherMass) { return otherMass * surfaceGravity(); } }
The enum type Planet
contains a constructor, and
each enum constant is declared with parameters to be passed to the
constructor when it is created.
Here is a sample program that takes your weight on earth (in any unit) and calculates and prints your weight on all of the planets (in the same unit):
public static void main(String[] args) { double earthWeight = Double.parseDouble(args[0]); double mass = earthWeight/EARTH.surfaceGravity(); for (Planet p : Planet.values()) System.out.printf("Your weight on %s is %f%n", p, p.surfaceWeight(mass)); } $ java Planet 175 Your weight on MERCURY is 66.107583 Your weight on VENUS is 158.374842 Your weight on EARTH is 175.000000 Your weight on MARS is 66.279007 Your weight on JUPITER is 442.847567 Your weight on SATURN is 186.552719 Your weight on URANUS is 158.397260 Your weight on NEPTUNE is 199.207413 Your weight on PLUTO is 11.703031
The idea of adding behavior to enum constants can be taken one
step further. You can give each enum constant a different
behavior for some method. One way to do this by switching on the
enumeration constant. Here is an example with an enum whose
constants represent the four basic arithmetic operations, and whose
eval
method performs the operation:
public enum Operation { PLUS, MINUS, TIMES, DIVIDE; // Do arithmetic op represented by this constant double eval(double x, double y){ switch(this) { case PLUS: return x + y; case MINUS: return x - y; case TIMES: return x * y; case DIVIDE: return x / y; } throw new AssertionError("Unknown op: " + this); } }This works fine, but it will not compile without the throw statement, which is not terribly pretty. Worse, you must remember to add a new case to the switch statement each time you add a new constant to Operation. If you forget, the eval method with fail, executing the aforementioned throw statement
There is another way give each enum constant a different behavior for some method that avoids these problems. You can declare the method abstract in the enum type and override it with a concrete method in each constant. Such methods are known as constant-specific methods. Here is the previous example redone using this technique:
public enum Operation { PLUS { double eval(double x, double y) { return x + y; } }, MINUS { double eval(double x, double y) { return x - y; } }, TIMES { double eval(double x, double y) { return x * y; } }, DIVIDE { double eval(double x, double y) { return x / y; } }; // Do arithmetic op represented by this constant abstract double eval(double x, double y); }
Here is a sample program that exercises the
Operation
class. It takes two operands from the
command line, iterates over all the operations, and for each
operation, performs the operation and prints the resulting
equation:
public static void main(String args[]) { double x = Double.parseDouble(args[0]); double y = Double.parseDouble(args[1]); for (Operation op : Operation.values()) System.out.printf("%f %s %f = %f%n", x, op, y, op.eval(x, y)); } $ java Operation 4 2 4.000000 PLUS 2.000000 = 6.000000 4.000000 MINUS 2.000000 = 2.000000 4.000000 TIMES 2.000000 = 8.000000 4.000000 DIVIDE 2.000000 = 2.000000Constant-specific methods are reasonably sophisticated, and many programmers will never need to use them, but it is nice to know that they are there if you need them.
Two classes have been added to java.util
in support
of enums: special-purpose Set
and Map
implementations called EnumSet
and
EnumMap
.
EnumSet
is a high-performance Set
implementation for enums. All of the members of an enum set must be
of the same enum type. Internally, it is represented by a
bit-vector, typically a single long
. Enum sets support
iteration over ranges of enum types. For example given the
following enum declaration:
enum Day { SUNDAY, MONDAY, TUESDAY, WEDNESDAY, THURSDAY, FRIDAY, SATURDAY }you can iterate over the weekdays. The
EnumSet
class
provides a static factory that makes it easy:
for (Day d : EnumSet.range(Day.MONDAY, Day.FRIDAY)) System.out.println(d);Enum sets also provide a rich, typesafe replacement for traditional bit flags:
EnumSet.of(Style.BOLD, Style.ITALIC)
Similarly, EnumMap
is a high-performance
Map
implementation for use with enum keys, internally
implemented as an array. Enum maps combine the richness and safety
of the Map
interface with speed approaching that of an
array. If you want to map an enum to a value, you should always use
an EnumMap in preference to an array.
The Card
class, above, contains
a static factory that returns a deck, but there is no way to get an
individual card from its rank and suit. Merely exposing the
constructor would destroy the singleton property (that only a
single instance of each card is allowed to exist). Here is how to
write a static factory that preserves the singleton property, using
a nested EnumMap:
private static Map<Suit, Map<Rank, Card>> table = new EnumMap<Suit, Map<Rank, Card>>(Suit.class); static { for (Suit suit : Suit.values()) { Map<Rank, Card> suitTable = new EnumMap<Rank, Card>(Rank.class); for (Rank rank : Rank.values()) suitTable.put(rank, new Card(rank, suit)); table.put(suit, suitTable); } } public static Card valueOf(Rank rank, Suit suit) { return table.get(suit).get(rank); }The
EnumMap
(table
) maps each suit to an
EnumMap
that maps each rank to a card. The lookup
performed by the valueOf
method is internally
implemented as two array accesses, but the code is much clearer and
safer. In order to preserve the singleton property, it is
imperative that the constructor invocation in the prototype deck
initialization in Card
be replaced by a call to the
new static factory:
// Initialize prototype deck static { for (Suit suit : Suit.values()) for (Rank rank : Rank.values()) protoDeck.add(Card.valueOf(rank, suit)); }It is also imperative that the initialization of
table
be placed above the initialization of protoDeck, as the
latter depends on the former.
So when should you use enums? Any time you need a fixed set of constants. That includes natural enumerated types (like the planets, days of the week, and suits in a card deck) as well as other sets where you know all possible values at compile time, such as choices on a menu, rounding modes, command line flags, and the like. It is not necessary that the set of constants in an enum type stay fixed for all time. The feature was specifically designed to allow for binary compatible evolution of enum types.